tutorials

    Subdvision Head Model
   
Boxmodelling of a female head

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41)

Here is a closeup of the edges as they flow around the nose. The absence of tris prevents any odd pinches in an area that will recieve alot of abuse when animated.


       

 

42)

We are getting close to the end. All that's left is to model an ear and attach it. For this we will delete some faces.

       

 

43)

...and there we go. The tri-faces aren't that beatiful to look at but with some careful placement they won't cause any trouble since this area is hardly animated anyway. You could of course also add more loops to get rid of those but I'd rather keep my mesh as light as possible.

       

 

44)

And now starts the fun part: detailing!
I added some more rows for the folds on the forehead and between the eyes for frowns, sharpened the detail around the eyes and generally messed around with the mesh until I was happy. I also added eyelashes made out of single planes that can later on be opacity mapped. I modelled the inside of the mouth as well...maybe something to add to a future tutorial.

The resulting 5+ sided faces seemed to work fine here so I let them be.

 

      

 

39)

For texturing purposes I like to close the eyes since it prevents stretching.

And so we are done!

 

       

 

 

If she's lucky she might even get a matching body!

Any additions, questions or corrections are much appreciated 
so if you feel like, please email me at
wiro@secondreality.ch

       

 

 

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Copyright 1999 A.Wiro