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    Subdvision Head Model
   
Boxmodelling of a female head

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11)

Here we alter the flow of the edges for the back of the jaw by inserting a vertical loop and then turning one horizontal edge. The vertice at the cheek will pinch when smoothed but we will fix that at a later stage.


       

 

12)

Now we extrude the neck. The faces in the neck are then no longer needed so I deleted them.

       

 

13)

A row of edges and some vertice pushing forms the base of the neck and the back of the jaw.

       

 

14)

Next we start on blocking out the nose. The first step is by inserting some edges the same way the eye sockets were created; 3 sided and 5 sided faces combined to form quads.

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note:

The idea here is to let the edges flow from above the tip of the nose to below the lower lip. This is to enable the fold that runs from the side of your nose to your mouth.

 

      

 

15)

A bit of moving about gives form to the cheeks.

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note:

I often view my model from a 3/4 view (above and to one side) and look at the silhouette of the head. The eyebrow, the dimple where the eyesockets are and the cheeks should already be nicely formed and recognizable even if they'll be altered in later stages. 

 

       

 

16)

Next a whole bunch of edges are cut in to help form the nose later, create the creases along the top of your nose when you frown and also separate the eyesockets. I also added a diagonal row at the eye to alter the direction of edges there.

 

       

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Copyright 1999 A.Wiro