|
11)
Here we alter the
flow of the edges for the back of the jaw by inserting a vertical loop
and then turning one horizontal edge. The vertice at the
cheek will pinch when smoothed but we will fix that at a later
stage.
|
|
|
12)
Now we extrude the
neck. The faces in the neck are then no longer needed so I deleted
them.
|
|
|
13) A
row of edges and some vertice pushing forms the base of the neck and
the back of the jaw.
|
|
|
14) Next
we start on blocking out the nose. The first step is by inserting
some edges the same way the eye sockets were created; 3 sided and 5
sided faces combined to form quads. _ note: The
idea here is to let the edges flow from above
the tip of the nose to below the lower lip. This is to enable the
fold that runs from the side of your nose to your mouth.
|
|
|
15) A
bit of moving about gives form to the cheeks.
_
note: I often view my model from a 3/4 view (above and to one side)
and look at the
silhouette
of the head. The eyebrow, the dimple where
the eyesockets are and the cheeks should already be nicely formed
and recognizable even if they'll be altered in later stages.
|
|
|
16)
Next a whole bunch of
edges are cut in to help form the nose later, create the creases along
the top of your nose when you frown and also separate the eyesockets. I also added a diagonal row at
the eye to alter the direction of edges there.
|
|