 

Here is a screenshot of the flame alone and a box
representing the engine. I placed a spotlight inside the box, set it's multiplier
to 3 and the color to bright white.
Then I attenuated the light (no decay, far start: 20 / far end:
60, but it depends on the scene) and gave it a hotspot of 124
and a falloff of 135.
Now you can non-uniformally (NU) scale
it along the (here) x axis to elongate it. In reality it's the attenuation you NU
scale and you can only see it when your light is selected or set to always show
attenuation.
I also added a small "core"
(the dark red mesh). It was given a 100% self illuminated white diffuse
colour
and assigned a unique effects ID number.
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