about

Resume

Name: Arild Wiro Anfinnsen
Year of Birth: 1978
Contact address:
wiro@arildwiro.com, second_reality@hotmail.com  
Nationality: Norway
Languages: Norwegian, English, German

Experience

2004 - 2006     Employed at Animal Logic, Sydney, Australia

                      - Frank Miller's "300"
                               environment model, shader and lighting TD;
                              
Acting in collaboration with the model, lighting and
                               VFX leads to establish and render full digital environments

                     
- network branding for Cartoon Network
                              
3d modeller, texture and lighting artist, Digital Fusion compositor
                              
Responsible for setting the look, establishing the assets and take
                               over 30 short movies from beginning to end over a course of a 14 month period.

                      - "Stealth"
                               3d modeller, shader and lighting artist
                              
Responsible for taking shots from beginning to end under tight deadlines
                               under supervision of the compositing lead

                      - “Farscape: The Peacekeeper Wars”, Emmy nominated in 2005 for best visual effects

                               3d models and textures, VFX and lighting TD, Digital Fusion compositor;
                              
Responsible for building sets, establishing lighting and shading and taking shots
                               from beginning to end in close collaboration with the director and VFX supervisor.

                       - commercial "Tooheys: War of the Appliances" winner of Moebius award
                                for best visual effects (Best in Show)
                               
lighting and rendering;
                               
Lit and rendered a number of shots to match live action plates under
                                supervision of the lighting lead.


2004                Contract job at Ambience, Sydney, Australia
                       (now part of
Omnilab Group)

                        - "Here Comes Peter Cottontail: The Movie"
                                 lighting, rendering and compositing;
                                 Responsible for setting the look and supervising a number of shots
                                 under close collaboration with the director.
 

2003 - 2004       Employed by MicroForte, Sydney, Australia

                         - PC online game "Citizen Zero" (unreleased)
                                  3d modeller, texture artist, effects;
                                 
Worked in a team to create numerous character and environmental game assets.
                                  Helped establish the look of the game. Created a number of
                                  publicity shots to be used in magazines and advertisement.

 

2001 - 2003        Employed at Warthog PLC, Manchester, UK

                         - "Harry Potter and the Philosopher's Stone" (PS2)
                                 3d character modeller, props, texture artist;
                                 Modelled both high detail and in-game characters and environments.

                         - "X10" (PC / XBox - unreleased)
                                 3d character modeller, concept, texture artist;

                                 Worked as part of the preproduction team as conceptual artist,
                                 establishing the look of the characters and environment.

                         - "Mace Griffin: Bounty Hunter" (PS2/XBox/PC)
                                 3d character modeller, texture artist;
                                
Acted as lead character modeller and texture artist. Helped concept
                                 a number of characters in collaboration with lead conceptual artist.

                          - "ET 2" (PS2)
                                 3d asset artist;
                                
Aided the team in modelling numerous game assets in between projects.

                          - Responsible for a number of publicity shots for Warthog games
                                 to be used in magazine articles and advertisement.
 

2000-2001        Freelance work

                          - Decipher INC, Virginia, USA (www.decipher.com)
                                "Star Wars: Jedi Knights"
                                 Worked as character modeler

                          - SMB, Basel, Switzerland
                                 Promotional Visualisation of hydroplant, Basel

Work featured

- Artwork featured in the digital art book Expose 01 by Ballistic Publishing
- Artwork featured on cover of Hungarian magazine Design21
- Artwork featured in 3D World Magazine as part of promotion for CGtalk.com
- Article written for 3D World Magazine (Issue 36 - 2003, Photorealistic Texturing)
  The tutorial was reissued in a 3D World Magazine special in late 2003.
- Promotional artwork for Cebas's finalRender product;
  featured on box cover and numerous magazines covering finalRender, including CGI Magazine and 3D World
- Artwork featured on cover of the German magazine PCgo 1/2001 February/March as well as part of article about 3d humans
- Artwork featured in book, Jon A. Bell: "3D Studio Max R3 F/X and Design, October 15, 1999, The Coriolis
- Artwork featured in book, Kelly Murdock: "3D Studio Max R3 Bible, January 2000, IDG Books Worldwide
- Digital Production 4/99 as a promotion for 3dmax.de
- Monzoom 3D box and advertisement image

Skills

3ds max
Maya
Rhino
ZBrush
finalRender
VRay
Photoshop
Deep Paint 3D




You can reach me at
wiro@arildwiro.com


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