|
about
Resume
Name: Arild Wiro Anfinnsen
Year of Birth: 1978
Contact address:
wiro@arildwiro.com,
second_reality@hotmail.com
Nationality: Norway
Languages: Norwegian, English, German
Experience 2004 - 2006 Employed at
Animal Logic, Sydney,
Australia
- Frank Miller's "300"
environment model, shader and lighting TD;
Acting in collaboration with the model,
lighting and
VFX leads to establish and render full digital environments
- network branding for Cartoon Network
3d
modeller,
texture and lighting artist, Digital Fusion compositor
Responsible for setting the look,
establishing the assets and take
over 30 short movies from beginning to end over a course of a 14 month
period.
- "Stealth"
3d modeller, shader and lighting artist
Responsible for taking shots from beginning to end under tight
deadlines
under supervision of
the compositing lead
- “Farscape: The Peacekeeper Wars”, Emmy nominated in 2005 for best
visual effects
3d models and textures, VFX and lighting TD, Digital Fusion compositor;
Responsible for building sets, establishing
lighting and shading and taking shots
from beginning to end in close collaboration with the director and VFX
supervisor.
-
commercial "Tooheys: War of the Appliances" winner of Moebius award
for
best visual effects (Best in Show)
lighting and rendering;
Lit and rendered a number of shots to match
live action plates under
supervision of the lighting lead.
2004
Contract job at Ambience, Sydney, Australia
(now part of
Omnilab Group)
- "Here Comes Peter Cottontail: The Movie"
lighting, rendering and compositing;
Responsible for setting the look and supervising a number of shots
under
close collaboration with the director.
2003 - 2004 Employed by
MicroForte, Sydney, Australia
- PC online game "Citizen
Zero" (unreleased)
3d modeller, texture artist, effects;
Worked in a team to create numerous character and environmental game
assets.
Helped establish the look of the game. Created a number of
publicity
shots to be used in magazines and advertisement.
2001 -
2003
Employed at Warthog PLC, Manchester, UK
- "Harry Potter and the Philosopher's Stone" (PS2)
3d character modeller, props, texture artist;
Modelled both high detail and in-game characters and environments.
- "X10" (PC / XBox - unreleased)
3d character modeller, concept, texture artist;
Worked as part of the preproduction team as conceptual artist,
establishing the look of the characters and environment.
- "Mace Griffin: Bounty Hunter" (PS2/XBox/PC)
3d character modeller, texture artist;
Acted as lead character modeller and texture artist. Helped concept
a number of characters in collaboration with lead conceptual
artist.
- "ET 2" (PS2)
3d asset artist;
Aided the team in modelling numerous game assets in between
projects.
-
Responsible for a number of publicity shots for Warthog games
to be used
in magazine articles and advertisement.
2000-2001
Freelance work
- Decipher INC, Virginia, USA (www.decipher.com)
"Star Wars: Jedi Knights"
Worked as character modeler
- SMB, Basel, Switzerland
Promotional Visualisation of hydroplant, Basel
Work featured
- Artwork
featured in the digital art book Expose 01 by
Ballistic Publishing
- Artwork featured on cover of Hungarian magazine Design21
- Artwork featured in 3D World Magazine as part of promotion for
CGtalk.com
- Article written for 3D World Magazine (Issue 36 - 2003, Photorealistic
Texturing)
The tutorial was reissued in a 3D World Magazine special in late 2003.
- Promotional artwork for Cebas's finalRender product;
featured on box cover and numerous magazines covering finalRender,
including CGI Magazine and 3D World
- Artwork featured on cover of the German magazine PCgo 1/2001
February/March as well as part of article about 3d humans
- Artwork featured in book, Jon A. Bell: "3D Studio Max R3 F/X and
Design, October 15, 1999, The Coriolis
- Artwork featured in book, Kelly Murdock: "3D Studio Max R3 Bible,
January 2000, IDG Books Worldwide
- Digital Production 4/99 as a promotion for
3dmax.de
- Monzoom 3D box and advertisement image
Skills
3ds max
Maya
Rhino
ZBrush
finalRender
VRay
Photoshop
Deep Paint 3D |